PORTFOLIO II
Graveyard​
For class we worked on game based on a graveyard where you go around and gather orbs to free souls trapped in a giant orb on a temple. Before I began working on this project I had no clue how much work it took to create the sounds for the games that I love to play. I learned how to design foley sounds and implement them into A sound bank for a game. Now that I know how to design sounds and implement them into games it opens up the opportunities that I am available to do for my career path if I choose to do something other than what I initially started for which is running a studio but I feel like the skills that I have gained can also call under the same category of what I was originally planning to do it just expands the things that I am capable of doing.Â
Some of the challenges working with this project were the bit depth and the temple torch ignites I think that the torch ignites were the most difficult because they were not sounding how I wanted them to sound and everything I tried to use would sound a little off